SquareState class

Dynamic state of a single square.

It contains references to the following singleton instances:

  • BoardData
  • GameSocket
  • UserData The build method which displays the piece that is in that position. The _tapped methos is called when the Square is pressed, it has all the relevant logic.
Inheritance

Constructors

SquareState()

Properties

board BoardData
final
context BuildContext
The location in the tree where this widget builds.
read-onlyinherited
hashCode int
The hash code for this object.
read-onlyinherited
i int
Contiene el índice de la casilla(0-63)
read / write
mounted bool
Whether this State object is currently in a tree.
read-onlyinherited
runtimeType Type
A representation of the runtime type of the object.
read-onlyinherited
s GameSocket
final
userData UserData
final
widget Square
The current configuration.
read-onlyinherited
x int
read / write
y int
read / write

Methods

activate() → void
Called when this object is reinserted into the tree after having been removed via deactivate.
inherited
actualizarEstado() → void
Auxiliar method to update a square state from outside.
build(BuildContext context) Widget
Returns a box which contains the piece image and a button, also displays the background color.
override
deactivate() → void
Called when this object is removed from the tree.
inherited
debugFillProperties(DiagnosticPropertiesBuilder properties) → void
Add additional properties associated with the node.
inherited
didChangeDependencies() → void
Called when a dependency of this State object changes.
inherited
didUpdateWidget(covariant Square oldWidget) → void
Called whenever the widget configuration changes.
inherited
dispose() → void
Called when this object is removed from the tree permanently.
inherited
initState() → void
Called when this object is inserted into the tree.
override
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
reassemble() → void
Called whenever the application is reassembled during debugging, for example during hot reload.
inherited
setState(VoidCallback fn) → void
Notify the framework that the internal state of this object has changed.
inherited
toDiagnosticsNode({String? name, DiagnosticsTreeStyle? style}) DiagnosticsNode
Returns a debug representation of the object that is used by debugging tools and by DiagnosticsNode.toStringDeep.
inherited
toString({DiagnosticLevel minLevel = DiagnosticLevel.info}) String
A string representation of this object.
inherited
toStringShort() String
A brief description of this object, usually just the runtimeType and the hashCode.
inherited
updateSquares() → void
Auxiliar function that updates all the squares states.

Operators

operator ==(Object other) bool
The equality operator.
inherited