BoardData class
Singleton which contains all the ingame info about the pieces and the essential components.
This singleton contains:
- The boards state.
- A list of pending movements.
- A reference to use the squares and the timers in order to update them.
- What color has the current turn.
- If the board must be rendered reversed(playing as black) or not.
- The last movement done
- A few helpers It is a singleton so it is the same instance all along the different components of the app.
Constructors
- BoardData()
-
factory
Properties
-
boardMovements
↔ List<
List< bool> > -
read / write
-
clocks
↔ List<
State< StatefulWidget> > -
read / write
-
currentBoard
↔ List<
List< Piece> > -
read / write
- hashCode → int
-
The hash code for this object.
read-onlyinherited
-
lastMovement
↔ List<
List< int> > -
read / write
- nextMoveIsCheckmate ↔ bool
-
read / write
- prom ↔ String
-
read / write
- reversedBoard ↔ bool
-
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-onlyinherited
-
selectedSquare
↔ List<
int> -
read / write
- spectatorMode ↔ bool
-
read / write
-
squares
↔ List<
State< StatefulWidget> > -
read / write
- whiteTurn ↔ bool
-
read / write
Methods
-
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited