GameData class

Class that contains the data of a single game.

Constructors

GameData(String id, dynamic lightPlayer, dynamic darkPlayer, String board, dynamic moves, int tInitial, int tIncrement, int tLightTimer, int tDarkTimer, String gameType, String createdAt, String updatedAt)

Properties

board ↔ String
read / write
createdAt ↔ String
read / write
darkPlayer ↔ String
read / write
endState ↔ String
read / write
gameType ↔ String
read / write
hashCode → int
The hash code for this object.
read-onlyinherited
id ↔ String
read / write
lightPlayer ↔ String
read / write
moves ↔ List<String>
read / write
runtimeType → Type
A representation of the runtime type of the object.
read-onlyinherited
tDarkTimer ↔ int
read / write
tIncrement ↔ int
read / write
tInitial ↔ int
read / write
tLightTimer ↔ int
read / write
updatedAt ↔ String
read / write
winner ↔ String
read / write

Methods

addResult(dynamic winner, dynamic endState) → void
noSuchMethod(Invocation invocation) → dynamic
Invoked when a nonexistent method or property is accessed.
inherited
toString() → String
A string representation of this object.
inherited

Operators

operator ==(Object other) → bool
The equality operator.
inherited