GameData class
Class that contains the data of a single game.
Constructors
Properties
- board ↔ String
-
read / write
- createdAt ↔ String
-
read / write
- darkPlayer ↔ String
-
read / write
- endState ↔ String
-
read / write
- gameType ↔ String
-
read / write
- hashCode → int
-
The hash code for this object.
read-onlyinherited
- id ↔ String
-
read / write
- lightPlayer ↔ String
-
read / write
-
moves
↔ List<
String> -
read / write
- runtimeType → Type
-
A representation of the runtime type of the object.
read-onlyinherited
- tDarkTimer ↔ int
-
read / write
- tIncrement ↔ int
-
read / write
- tInitial ↔ int
-
read / write
- tLightTimer ↔ int
-
read / write
- updatedAt ↔ String
-
read / write
- winner ↔ String
-
read / write
Methods
-
addResult(
dynamic winner, dynamic endState) → void -
noSuchMethod(
Invocation invocation) → dynamic -
Invoked when a nonexistent method or property is accessed.
inherited
-
toString(
) → String -
A string representation of this object.
inherited
Operators
-
operator ==(
Object other) → bool -
The equality operator.
inherited