save function
Implementation
void save() {
GameSocket s = GameSocket();
// var jsonData = {"color": s.iAmWhite ? "LIGHT" : "DARK"};
// s.socket.emit('vote_save', jsonData);
s.socket.emit('vote_save');
}
void save() {
GameSocket s = GameSocket();
// var jsonData = {"color": s.iAmWhite ? "LIGHT" : "DARK"};
// s.socket.emit('vote_save', jsonData);
s.socket.emit('vote_save');
}